Create
Object by Reference! Creates and initializes a CUDA Event object. An event acts as a hardware-level …
Dispose
Closes the reference and triggers cleanup of the associated C++ object, releasing system resources. …
ElapsedTime
Calculates the precise GPU execution time that elapsed between two recorded events.
QueryIfComplete
Performs a non-blocking check to see if the event has triggered yet.
Record
Drops the event checkpoint into the specified CUDA stream.
WaitForCompletion
Blocks the calling CPU thread until the event has triggered.